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The "LOCAL-Y-MPACT" project focuses on collaboration between municipalities, local youth organisations, and social businesses to improve social inclusion and social integration in post-COVID19 regional and local communities. The initiative gives an opportunity to eliminate social, cultural, and economic isolation in municipalities in Lithuania, Cyprus, Latvia, Sweden, and Portugal. It has been a significant topic for all of the project's partner organisations, as each of the partners has been advancing this topic in their own nations in some form over the last few years.

ICE: Informal Civic Education

''ICE'' is an Erasmus+ project that emerged from the need to recreate “learning communities for adults” on Civic practices and themes. The grass roots associations and cultural centres for adults located throughout Italy, Spain, Austria, Cyprus and Germany, are historic meeting places for learning centres united by the themes of legality, social inclusion and democratic growth.


The ICE project aims to enhance the learning centres for adults by promoting new activities, in the contents and methods to be used, starting from civic and participatory themes with informal, innovative and inclusive activities. It is proposed to: 1- develop a learning MODEL for adults on Civic Education issues. 2-use INFORMAL and interactive learning methodologies with and for the community. 3-create OERs multilingual civic education online training modules on basic skills of the macro themes of Justice, Environment, Health and Economy.

Users As Experts

The project aims to develop an innovative model for transforming user expertise into acknowledged skills for the labour market. The project team will create robust methods for converting lived experiences into measurable, transferable and validated areas of expertise, with a particular focus on the topic of web accessibility.

In order to achieve this objective, the project team will identify best practices, develop a methodological toolkit and identify typologies of user expertise. They will also develop a model course in web accessibility that is aimed at persons with disabilities. The overarching objective is to foster inclusion and opportunity for persons with disabilities through the provision of an innovative framework for educational programmes that draws upon personal skills and experiences. The framework will be developed so that it can be adapted to various societal, cultural and linguistic contexts.

These activities and results will be developed according to a co-creation methodology. The project partners will contribute to all activities and learn from each other in the process, and each activity will build on the results of previous activities. In addition, key target audiences – persons with disabilities, Vocational Education and Training (VET) providers and public sector bodies – will be actively involved.


The RevitaLESE (Revitalising EU Long Established Social Economy Organisations)  Project, is an Erasmus+ funded initiative set to give the European social economy sector a significant boost, maximize its impact, and increase its overall visibility and recognition as a key contributor to the 2020 Agenda.  

Studies of ongoing training needs have begun within the project’s consortium and significant gaps in the current training offerings available to social economy organisations have already been identified, such as ongoing support beyond the start-up phase. The project will co-create and valorise an in-depth and innovative training package to tactfully address such issues. The RevitaLESE training package which will be released and offered free of charge in Europe. Other highlights will include the establishment of a Europe wide information and networking hub specifically for established social economy organisations, featuring case studies, podcasts, videos, an interactive map of the RevitaLESE EU network including unlimited access to training and resources.  

Youth Escape COVID

The vision of project “Youth Escape COVID” is: to create a highly innovative non-formal educational method & tool-using culture as a foundation in this endeavor, while the scope of the project is: to combat the negative effects of the COVID-19 pandemic on youth in Europe in a creative and innovative way.

Through our project proposal we contribute to the development of youth work tools that can address a multitude of issues (i.e., employment, active participation, foster creativity, sustainable development, social inclusion through the arts, enhance digital skills, foster entrepreneurship, boost creative domains). There have been some positive initiatives in offering digital youth work and increasing the use of digital tools in working with young people, but this has had its limitations due to: IT tools availability, knowledge of practitioners in youth work. However, the majority of young people, including disadvantaged young people problems have deepened, leaving many to face their own issues related to social exclusion, discrimination, and a redefinition of social and safety nets. There are also questions about changing relationships and behavior, changing perspectives on connection to friends and community, impact on well-being and mental health, employment, participation, activism, youth organizations, and many other areas of young people’s lives according to EU-Council of Europe.

DJ project – Digital Job Onboarding

The DJ project – Digital Job Onboarding - directly addresses digital transformation through development of digital readiness, resilience and capacity, through operating at the intersection of digital divide and digital labour market transformation and the needs of unemployed young people.

Also, it overlaps with the vulnerable group of NEETs (young people neither in employment nor in education and training) and other young people at risk of marginalisation.

DJ also addresses the priority #Environment and fight against climate change through a training programme for work-related sustainability innovation projects. 

With the COVID‐19 pandemic accelerating the digital transition, the digital skills gap became a key determinant in the employability of young people and their ability to seize the opportunities stemming from this transition. Targeted upskilling helps young people respond to the growing demand for digital skills and addresses the digital divide.” (EC 2020). DJ’s goal is to help young people who have been left behind during the pandemic to activate their career potential with a special focus on new forms of digital working – an important step to reduce youth unemployment rate, which is twice as high as the general unemployment rate in the EU. 

The DJproject consortium consists of six full partners from five countries: 





• Fondazione Fenice Onlus  



VET VR ACADEMY aims to create through an e-learning platform, activities or presentation of concepts that are difficult to retranscribe in virtual reality, but adaptable in a more classic theoretical e-learning content. This project will develop and test virtual reality environments to fill this

need in the field of professional training for students wishing to work in hotels and restaurants, taking into account the

cultural differences between countries.