PROJECTS List


VET VR ACADEMY
VET VR ACADEMY aims to create through an e-learning platform, activities or presentation of concepts that are difficult to retranscribe in virtual reality, but adaptable in a more classic theoretical e-learning content. This project will develop and test virtual reality environments to fill this
need in the field of professional training for students wishing to work in hotels and restaurants, taking into account the
cultural differences between countries.


UPowerWAD - Involving, empowering and training end users with disability to fully participate in the Web Accessibility Directive objectives
The main aim of the project UPower WAD is to raise awareness, empower and train PwDs to take active participation in the implementation of the WAD (through feedback mechanism and complain system). This will permit to leverage of the knowledge of people with disabilities in improving the accessibility of public sector websites and engage them to be active as an essential part of the community. Apart from supporting public sector bodies in becoming more accessible, well-trained users on ICT skills and web accessibility will also have better possibilities to participate in society, better access to higher levels of education and better preparation for new employability opportunities. The project's concrete objectives are as follows: - To develop a methodological toolkit for how to capture and categorise feedback from users in the context of web accessibility. - To create an interactive repository of best practices on structuring and reporting web accessibility issues. - To co-create 4 model curricula (ENG, DE, FR, SE) to set up VET courses on how to train people with disabilities to provide relevant and actionable feedback on web accessibility. - To produce practical guidelines on how to empower people with disabilities to effectively contribute to the WAD objectives.


RestartVET
The RestartVET project attempts to find out the e-readiness of VET teachers for transition to online learning along with their views on this mode of learning transaction. Such a situation necessitated VET teachers to acquaint themselves with online learning tools and skills. Based on this, access to different resources is needed as well as a significant and accelerated digital transformation that will support and assist vocational teachers to deal with the new work situations. The ultimate goal of RESTART VET is to encourage a ‘digitalized centered’ approach, also considering a human-based needs model of vocational education area, as it is considered as vital to know the VET teachers readiness and views about their online learning experience.


ENDIGI_VET - Encouraging Digital Competence for VET Learners in Europe
"Encouraging Digital Competences for VET Learners in Europe," or "ENDIGI VET," is a project aimed at assisting VET learners who lack basic digital competences in their social integration. The project focuses on groups that have fallen behind in terms of technology and, despite being in school, lack motivation to take courses that teach them basic digital skills.
The lack of these skills is especially important in groups experiencing social exclusion, where they face multiple challenges, including economic (long-term unemployment), social (lack of access to family and friends), and personal development (less independence to manage in current life and make all kinds of efforts, etc.).
The project aims to promote basic digital competence training among VET learners with no prior knowledge or interest. The project accomplishes this through the development of a motivational methodology and educational materials that follow this methodology, all with the goal of increasing the number of VET learners who access and complete digital skills training.


VAE INT - Validation of acquired skills and experiences
The project's main goal is to disseminate a method for the implementation of VAE (validation of acquired experience) courses aimed at obtaining a certification, a statement or a diploma through a procedure of recognition and validation of competences learned in the partner countries.
VAE is a “new chance”, an individual and voluntary approach and means:
each user regains new self- confidence by identifying and enhancing the skills acquired through the training courses;
the worker is recognised socially and professionally;
free access to the internal and external labour market.


SEEDplus: SOCIAL ENTREPRENEUR EXCHANGE AND DEVELOPMENT
SEEDplus project (part of the Erasmus for Young Entrepreneurs programme) supports aspiring social entrepreneurs to connect and learn from their experienced counterparts in another participating country. With partners in the Netherlands, Estonia, Germany, Bulgaria, Spain, France, Greece, Portugal and Cyprus, we are building the new generation of social entrepreneurs through European peer learning. SYNTHESIS is now the Intermediary Organisation that brings together aspiring and experienced social entrepreneurs to inspire each other and develop social entrepreneurship in Europe.
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NEW ABC: NETWORKING THE EDUCATION WOLRD: ACROSS BOUNDRIES FOR COMMUNITY-BUILDING
The NEW ABC project contributes to educational, cultural and social inclusion by taking a collaborative and participatory approach in the co-creation of nine innovation pilot actions aimed at enhancing the integration of immigrant children and young people in education through collaborative partnerships that foreground young person-led innovation activities. The project focuses on finding effective solutions to the integration of refugee and migrant children into host societies through education. The project will be implemented by 14 partners in 9 European countries: Italy, Cyprus, UK, Finland, Poland, France, Portugal, Belgium and Spain. It is funded by EU's Horizon 2020 research and innovation programme for the period between 2021-2024.


RaCIP - RAISING CAPACITY FOR INCLUSIVE PEOPLE ENGAGED IN PRIVATE SPONSORSHIP
RaCIP will enhance capacity building for organisations operating Private Sponsorship (PS) schemes* or otherwise engaged in community-based support to refugees’ integration. The project will feature several pilot schemes aimed at scaling up existing PS and strengthening community-based efforts by experimenting PS initiatives in the Member States involved.Two goals inspire this action: boosting the capacities of Civil Society Organisations (CSOs) and local communities and promoting the active involvement of refugees in their integration process. The partnership consists of organizations from Italy, Greece, Cyprus, France and Portugal. It is funded by the EU’s Asylum, Migration and Integration Fund (AMIF) for the period 2020-2023.


MUMS@WORK
The Project Mums@Work is a two-year project funded by the Asylum, Migration and Integration Fund of the European Union and it aims at enhancing the social integration and the employability of Migrant Mothers. Through its design, the project provides tailor-made support to migrant mothers as the main long term beneficiaries, working with them on a case-to-case basis so as to respond flexibly to individual situations, requirements and personal outlooks. The counselling sessions are aimed at facilitating social integration of migrant mothers and opening avenues for labour market orientation, whereas the work experience opportunities will bring migrant mothers closer to the labour market and economic integration.


CO-ART: CHALLENGE-BASED ONLINE TOOLS TO DEVELOP ENTREPRENEURIAL AND DIGITAL COMPETENCES AMONG YOUNG ARTPRENEURS
Using online escape rooms, CO-ART is supporting young Culture and Creative sector (CCS) professionals and aspiring art entrepreneurs to develop entrepreneurial and digital competences. At the same time, youth workers will be equipped with tools to provide dynamic non-formal online learning process. The main aim of CO-ART is to reinforce digital networks between young unemployed or self-employed CCS workers and encourage them to be the key players who accelerate the digital transformation and innovative, entrepreneurial mind-set in CCS. The project partners are 6 organizations from France, Cyprus, Greece, Latvia, Spain and Poland. It is funded under the Erasmus+ Programme for the period between 2021-2023.


STORY MAKER: MANY VOICES MANY LIVES
STORY MAKERS project focuses on enabling youth workers to use the power of story-making to engage and work with socially excluded young people, equipping them with resilience, confidence, self-esteem and life skills. It aims to foster the inclusion and employability of young people with fewer opportunities, through the promotion of quality youth work Through the project youth workers will increase their skills to engage socially excluded young people, young people’s creativity and initiative will be stimulated, motivating them about their future while they become aware of services, support networks, and means of accessing qualifications for further education and/or employment. The partnership consists of organizations from the UK, Cyprus, Portugal and Poland. The project is funded by the Erasmus+ programme for the period 2020-2022.


POETA: POETRY-BASED APPROACH IN BASIC EDUCATION FOR ADULTS
POETA aims to contribute to the empowerment of people being "on the way to the written word", including first and second language learners. The poetry-pedagogical approach is intended to offer a complementary or an alternative to traditional concepts of literacy and basic education, which are focused on the integration of people into economic processes and argue in a deficit-oriented manner. In cooperation with culturally diverse European partners, an innovative and holistic concept for working with poetic texts in basic education, presented in an e-book, is to be developed, explored and integrated into teacher training via MOOC. The partner consortium consists of five European organisations from Germany, Austria, Spain, Cyprus and Greece. The project is funded by the Erasmus+ programme between the period of 2021 to 2023.


AR4STEM: AUGMENTED REALITY STEM EDUCATION
The objective of AR4STEM is to promote Augmented Reality (AR) for teachers as an innovative and efficient digital tool to transform the traditional STEM learning process into an interactive experience and promotes gender equality in STEM. With the aim of tackling the challenge that teachers are facing today - to find new, attractive methods for educating students on important topics of STEM, project partners will create16 Interactive educational STEM materials (based on created 16 STEM learning lessons plans) with AR features using of Augmented Reality app and 1 guidebook "How to use Augmented Reality in STEM education" for teachers. Project partners will create 1 motivational program to promote the engagement of girls' in STEM. The project is implemented between partners in Latvia, Cyprus, Lithuania and Slovenia. The project is funded by the Erasmus+ programme between the period of 2021 to 2023.


CHERISHED: SUPPORTING SCHOOL-EDUCATORS IN USE OF CULTURAL HERITAGE FOR INCLUSIVE DIGITAL EDUCATION
The project intends to improve secondary school teachers’ capacity to use digital cultural heritage resources in their teaching and provide cultural heritage institutions access to a much needed resource for ensuring their online collections and digital offer relates to educational curricula. A self-paced, open-access training programme will be created for teachers to improve their skills and assess their readiness for integrating digital cultural heritage into their teaching, while secondary school students will benefit from exposure and engagement with digital cultural heritage collections. The project is implemented between partners in Belgium, Cyprus, Portugal, Spain, Slovakia and Netherlands. The project is funded by the Erasmus+ programme between the period of 2021 to 2023.


KIDPRENEURSHIP - DEVELOPMENT OF THE ENTREPRENEURSHIP MIND SET IN OUR KIDS
KIDpreneurship has the main objective of developing and implementing innovative practices to teach Entrepreneurship to children from the age of 5 years old. To inspire kids and help them develop an enterprising attitude, teachers need a wide range of competences related to creativity and entrepreneurship. They require an environment where creativity and risk-taking are encouraged, and mistakes are valued as a learning opportunity that requires developing school leaders and teaching staff competencies. The project will design an exciting course for KIDpreneurship teachers to assist them in their entrepreneurial work with students. The project is funded by the Erasmus+ programme, for the period of 2020 - 2022.


ESESII: ENABLING SOCIAL ENTREPRENEURS TO SCALE THEIR IMPACT INTERNATIONALLY
Enabling Social Entrepreneurs to Scale their Impact Internationally (ESESII) aims to identify the skills and competences gap impeding social entrepreneurs to internationalise, diversify the European VET provision through the development of an innovative curriculum on social entrepreneurs’ internationalisation with a focus on individuals with fewer opportunities; build the skills and capacity of national social enterprises support organisations’ staff to guide their beneficiaries in their internationalisation strategy; and advise European and national policy-makers and interest groups on the necessary policy steps to enhance the capacity of social entrepreneurs’ to internationalise.
It brings together partners from the Netherlands, Austria, Cyprus, Germany and Italy. It is funded by the Erasmus+ programme between the period of 2020 and 2023.


PEPPY: PROMOTE EDUCATION, PARTICIPATION AND PROJECTS FOR YOUNG PEOPLE
The PEPPY project is focusing on NEET youth between 18 to 25 years old. It aims to enable these disadvantaged young people to discover their skills and expand their knowledge by implementing projects that will encourage their entrepreneurial skills. For the project’s purposes, a digital platform will be created which will combine the dynamics of collaborative workshops and idea incubators. Young people will be supported and supervised in their efforts by multidisciplinary teams of educational professionals. PEPPY will also address a second target group comprising adult educators working with young people, pedagogical staff, teachers, professors or trainers, and other educational actors. The project is funded by the Erasmus+ programme, for the period of 2020 - 2022.


DIGI-PATH: PROMOTING THE INTEGRATION OF MIGRANTS AT LOCAL LEVEL THROUGH DIGITAL SKILLS
Digi-Path has a primary objective to foster the successful inclusion and participation of TCNs and their family members in the host EU country's civic and social life providing equal access to information and services that will increase their well-being. Digi-Path brings together six partners from Germany, Cyprus, Belgium and Greece. Digi-Path is a project funded by the Erasmus+ programme, for the period of 2020 - 2022.


RADEX: MOBILISING AGAINST EXTREMISM THROUGH COUNTERING AND DIVERTING RADICALISATION OF YOUNG PEOPLE
The project RADEX aims to prevent and divert young people’s radicalisation through providing them with the capacity to identify and comprehend different types of online radicalisation processes.
This Erasmus+ project (2020-2022) is coordinated by Restorative Justice for All (RJ4All) International Institute, United Kingdom, and brings together partners from Cyprus, Belgium, France, Germany and Greece.


SUS21: EDUCATION AS A CONSRUCTOR OF SOCIAL AND CULTURAL SUSTAINABILITY FOR THE 21ST CENTURY
SUS21 concentrates on promoting social and cultural sustainability in the field of adult education. The project will create applicable education modules based on the Agenda 2030, in order to implement the ideas and practices of social and cultural sustainability into adult education and civil society. The main target groups are educators, facilitators and coordinators in the field of adult education and people working with civil society associations and NGOs.
This Erasmus+ project (2020-2022) is coordinated by Sivistysliitto Kansalaisfoorumi SKAF ry., Finland, and brings together partners from Cyprus, Poland and Italy.
